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ISGA Response to Australia Classification Scheme Consultation

On behalf of members, the International Social Games Association (ISGA) has lodged a formal submission to be considered as part of the Australian government’s consultation on modernising and harmonising classification standards.

Key points in the ISGA’s submission include:


  • Games are not a form of gambling and any change to Australia’s classification standards must ensure that this is taken into consideration.

  • For a game (or any other activity) to be defined as gambling, it must be a game which is played for money/anything else of value (i.e. offer a prize), be a game of chance (i.e. have the element of chance) and be a game where the player agrees to give consideration to play the game (i.e. consideration is required).

  • Games may have the elements of consideration and chance, but they never have a prize and therefore, they cannot be defined as gambling.

  • The House of Representatives Standing Committee on Social Policy and Legal Affairs inquiry into online gambling (the “Murphy Report”) did not find that free-to-play casino-themed games should be defined as gambling, after this issue was specifically among the terms of reference for this inquiry.

  • Similarly, the government’s formal response to the Murphy Report did not consider these games to be defined as a form of gambling.

  • New regulatory measures for games offered in Australia took effect in September 2024 and March 2026, which included age assurance requirements for games rated M (mature – not recommended for children under the age of 15) and R 18+ (legally restricted to adults 18 years and over).

  • The third-party report for this consultation claims that gambling in video games replicates the same psychological effect as real-world gambling – but this claim is false.

  • As no player is able to win or lose money on games legally offered in the Australian market, there is no credible evidence which substantiates the claim in the third-party report that “gambling in a video game for a reward or incentive is, in effect, the same as gambling in the real world”.

  • The ISGA believes that there should be a clear separation between Australia’s National Classification Scheme and the eSafety Commissioner’s role as the online safety regulator.

  • Double regulation of games in Australia must be avoided.

  • The ISGA is a global leader in developing and promoting responsible standards to ensure the highest levels of consumer protection among game-players, including game-players in Australia.


Published 4th June 2026

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